![]() Then there's the absence of a second hero on screen for anything longer than the occasional tag team special move. Of course, all of this would be negated (at least for the committed iOS gamer) if TT Games would just implement controller support. It's fiddly and unreliable in the heat of action. Moving around and bashing stuff is easy enough, but switching to your back-up hero or initiating a tag team attack requires you to lift your thumb off the virtual d-pad.Įven worse is the two-fingered swipe necessary to initiate aerial transitions for characters like Iron Man, Spider-Man, and The Human Torch. Once again, there's a casual touch-and-drag option that's clumsy, inaccurate, and deeply limiting.įar preferable is the virtual control pad set-up, though that too is flawed. The controls continue to feel like a compromise whichever way you cut it. That's not to say that Lego Marvel Super Heroes: Universe in Peril is the perfect mobile Lego game. Again, a quality that's conducive to a good mobile experience. The challenges are a great way of encouraging deeper exploration of each level whilst keeping simple objectives in view. Collect enough studs, rescue Stan Lee from a scrape, avoid switching characters, or perform any of the other varied tasks set out before you, and you'll collect a golden brick. Then there are the optional challenges set before each stage. It makes you realise how lazy those earlier Lego games have made us. It is possible to die here, though, which will send you back to the beginning of the level. This means you can blow through a level in just a few minutes if you're really motoring, which is ideal for mobile play. ![]() On iPhone 5S the frame rate is as solid and smooth as a Gambit one-liner.Īlso, each level has been split up into three separate stages, with the final one always a big boss fight. Technically, too, the game runs a treat on modern iOS hardware. ![]() Everything seems a little clearer and less claustrophobic than in previous Lego games. The view has been zoomed out a little, affording you better awareness of your surroundings. While many will bemoan the lack of a straight-up conversion job, I actually think that this new format suits mobile play better than previous Lego games. Rather, it's a faithful conversion of a recent(ish) handheld game, which was developed alongside a more fully featured console version. However, unlike previous Lego iOS games, Lego Marvel Super Heroes: Universe in Peril isn't a slimmed down conversion of a home release. Occasionally you encounter a cut-scene that stands as equal parts tribute-to and send-up-of the source material. You smash up colourful Lego-brick worlds, collecting countless studs, switching between dozens of heroes (both famous and obscure), and engaging in delightfully messy fisticuffs. You're running around as Lego caricatures of famous superheroes. While it follows on from last year's similarly themed Lego Batman: DC Super Heroes, Lego Marvel Super Heroes: Universe in Peril isn't quite the Marvel equivalent that you might be expecting. Here's TT Games with a big loving tribute to all things Marvel. Sure, it's cool to see Hulk smash Thor, and Iron-Man quibble with Captain America.īut in the comics you'll often witness Spider-Man swinging with The Punisher, The X-Men lending a reluctant hand, The Fantastic Four adding a faint whiff of fromage, and countless other characters joining the fray.Īs recent years have shown, the key to much potential childhood wish fulfilment lies half-buried under a pile of Lego bricks. But all gameplay videos must have the flair.Those who grew up reading Marvel comics know that today's cinema-goers are being deprived of the publisher's full super team-up potential.
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