![]() The web just gets increasingly bloated by it. It sucks to find so many things "require" a browser. I can definitely appreciate both viewpoints here. Playing a deep and long game in a browser sucks. That apparently the browser version seems to be more important than the real Freeciv. In my humble opinion, "focus on the game itself" is an admissible argument in some situations but not in this one and forcing people to have a Google account whereas more or more people worry about the abuse on their personal data and their privacy is a bad idea. Some measures aren't very time consuming to implement, it's not that hard compared to writing a 2D game like freeciv-web, it's nothing you would have to do once and you would rarely have to improve those measures. I'm sorry but those APIs aren't fully open source and force your end users to have a Google account which means that they give their personal data to Google. You could simply use an existing library for anti-spam measures to show a captcha. By outsourcing that to a Google API call the project is cutting down on its work so it can focus on the game itself. Anti-spam measures are constantly in flux, account verification and restoration procedures need to be kept up to date, and it's all rather difficult to implement well. So I hope you will give Freeciv-web another try!ĪndreasR Fcw Moderator Posts: 18 Joined:, 08:14Ĭharlie :Well user registration is a royal pain to maintain. Only LongTurn-Web games require a verified Google account, and the only reason for that is that is because we had problems with some players cheating in LongTurn games by playing with multiple accounts, and requiring a verified Google account solved the problem with cheating-by-multi-accounting. It doesn't require a forced Google account as Wuzzy incorrectly stated in this thread. There are more players who prefers to play Freeciv-web in their browsers than the desktop version of Freeciv, when comparing any statistics that I've found, for example the number of downloads of the desktop version vs. Play-by-Email requires running on a server which is configured and programmed for sending out e-mails. ![]() Freeciv-web supports Play-by-Email, hotseat multiplayer and LongTurn games with up to 300 players. The Three.js 3D engine is not available on the desktop version, because it doesn't support WebGL. Freeciv-web has support for 3D graphics using WebGL and the Three.js 3D engine. It doesn't require admin-access to install software to play. Freeciv-web can be played using any browser, so it is available on many platforms, such as iPhone, Chromebooks, Android and any device which supports HTML5. Freeciv-web has many good improvements compared to the old desktop version of Freeciv: ![]()
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